GameComposer Program Overview

GameComposer
Program Overview

● Composer Spotlight for Session – Koji Kondo (Super Mario Bros & Legend of Zelda)
● The Elements of Music
● What is a Leitmotif?
● Listening Tasks
● Intervals and Melodic Contour
● Creating a Composition Portfolio
● Creating Video Game Characters including Leitmotifs

● Composer Spotlight for Session – Nobuo Uematsu (Final Fantasy)
● Music for Games: loops, melodic development, Dynamic Music, Stingers, Cutshot Music
● Listening Tasks
● Major & Minor Pentatonic Scales
● Compositional Devices: sequences, inversions, repetition, augmentation, diminution, call, and response

● Composer Spotlight for Session – Martin O’Donnell & Michael Salvatori (Halo)
● Compare & contrast using The Elements of Music
● Predictions in music
● Listening Task
● Diegetic & Non-Diegetic music
● Creating an action scene
● Create a soundtrack to an action scene

● Composer Spotlight for Session – Jeremy Soule (Skyrim)
● Listening analysis & tasks
● Exploring voices & vocal techniques
● Creating a panoramic landscape

● Composer Spotlight for Session – Delia Derbyshire (Dr Who)
● Graphic Notation
● Listening Tasks
● Creating a Graphic Score
● Monophonic, polyphonic & homophonic textures
● Musique concrète and Sound Design

● Web research techniques
● Time signature and bar divisions
● Asymmetrical meters
● Ostinatos (rhythmic, melodic, and harmonic)

● Composer Spotlight for Session – Junichi Masuda (Pokémon)
● Concept-based listening analysis: using a song to identify place. Similarities and differences between melodies
● Song titles and writing lyrics
● Matching lyrics to rhythm (scansion)
● Writing a verse and chorus

● Composer Spotlight for Session – John Siegler & John Loeffler (Pokémon)
● Song Structure (Binary, Ternary, Popular song structure, Strophic)
● Chords, Chord Inversion, and Chord Progressions
● Arpeggios and block chords
● Adding interest to your song


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