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In 2017 the Augmented reality market was already worth $3.5 billion worldwide. By 2025, it will be worth $198 billion.*
Furthermore, 70% of technology leaders anticipate that Augmented Reality will surpass the Virtual Reality market, and 49% of these leaders believe it will happen within the next 3-5 years.**
This webinar will bring you up to speed on AR/VR and MR, how they are used in industry and within the education setting, and the educational benefits and research supporting these technologies and their benefits to learning outcomes.
** Perkins Cole
Mikaela Dean is a professional singer, songwriter and Series Producer for Channel Seven’s award winning show, The Voice Australia.
Growing up involved in the performing arts, studied at Berklee College of Music in Boston, before moving to Sydney to complete her Bachelor of Music at AIM.
In this webinar, Mikaela will be going over The Voice process, including:
Top tips for auditions and performances
Tips for holding your nerves and on-the-day tactics
Her experience as a Voice Finalist
Behind the scenes insights from the show, The Voice Australia
The Voice Generations - what it is!
Teenagers love urban music and they love learning how to create it.
In 2020, the Electronic Dance Music Industry had a total income of $7 billion. DJing remains one of the fastest-growing segments in the Music Products industry.
The average age of a DJ is 14 years old, based on a survey conducted by SIS International Research. With such booming popularity, it is no wonder that students are into the EDM genre and interested in having a go at DJing themselves.
It's now become a popular hobby for many students and therefore is no wonder students love it when it's brought into the classroom.
Teenagers love music, and they love video games.
You may not realise it, but video games are already ten times the revenue of films and three times music, making the video game industry a more significant moneymaker than the global movie and North American sports industries combined.
And among Generation Z, only 10% prefer to watch a TV show or a film. Compare that to 26% who want to play a video game. In between are 14% who listen to music, 12% wander around the internet, and 11% spend their time on social media. Among those born between 1983-1996 (nee millennials), Movies and TV still rule.*
It’s no wonder students love it when we incorporate Gaming into the Music Classroom - it speaks to their real-world view of music.
*Deloitte Global Millennial Survey